SCL

SCL Season 3 — Official Rule Book

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SCL Season 3 — Official Rule Book

Section-C Cricket League · Season 3 · Official Rules & Regulations · V7.0

This rule book is the binding document for all teams, players, and managers. It is supplemented by three operational guides: the Vault Guide, the Wagers Guide, and the Economy Guide. Where the platform and this document disagree, the platform is the source of truth for mechanics; this document is the source of truth for rules.


1. League Overview & Tournament Format

1.1 League nature

utilizing short-format, tape-ball rules. - It operates on a persistent, "video-game style" virtual economy where player identities, career statistics, and virtual wallets carry over across seasons. - Real-world cash is strictly not involved.

1.2 The participants

manager's wallet functions as the team's total capital — there is no separate team purse. - Admin / Committee: league organizers who process all financial adjustments with mandatory audit comments. - Anyone (player or manager) can propose and bet on wagers.

1.3 Tournament structure (Season 3)

outright League Champion.

1.4 Standings & tie-breakers

ResultPoints
Win2
Draw / tie1
Loss0

Tie-breakers are resolved in the following order: 1. Net Run Rate (NRR) 2. Head-to-head record between the tied teams 3. Total boundaries scored across the season


2. Squad Composition & Substitutions

2.1 Relegation system

relegated team will be chosen directly by the Administration.

2.2 Team persistence

seasons. A team sitting out a season remains in existence and is managed from its owner's account. - Team branding. Every team has a logo and a wide banner. The manager uploads both from their account page; the committee can also set or replace them from the admin panel. When a team has no logo or banner of its own, the official SCL brand is shown by default — so the league always looks consistent:

SCL wide banner

The official SCL wide banner — the default shown on a team page until the team uploads its own.

SCL logo mark

The official SCL logo mark — the default team logo until the team uploads its own.

2.3 Squad size

manager (acting as a player) plus 3 players purchased at auction. - All participants are eligible to bat and bowl; there are no specialist-only roles.

2.4 Substitutions & eligibility

more available players is ineligible to select a substitute. - If a team has fewer than 4 available players, they may draft a substitute from a team not currently playing.

2.5 Substitution tier downgrades

Substitutes must adhere to strict tier downgrades based on the missing player: - Missing Platinum must be replaced by a Gold. - Missing Gold must be replaced by a Silver. - Missing Silver must be replaced by a Silver.

2.6 Substitution pricing

value**. - Substitute prices can be negotiated further between the managers.

2.7 Auction exclusivity

2.8 Failure to substitute

they will be penalized with a 1,000 fine.


3. In-Game Match Play Rules

3.1 Match duration & scoring

3.2 Bowling & fielding limits

of 1 over per innings). - During the first over (Powerplay), exactly 2 fielders must be positioned inside the bowling crease line.

3.3 Boundaries

to 1 run.

3.4 No-run ball rules

the bat.

3.5 Run-out rule

the bat.

3.6 Overthrow policy

will count.

3.7 Corner gate protocol

out only one run will be awarded if the batsmen ran zero runs or took a single. - If zero runs were run between the wickets, the strike will not be rotated. - If the batsmen run more than one run before the ball goes out, all runs will be counted.

3.8 Field obstruction

would have reached the boundary or whether a fielder would have fielded it) will be recorded as the official decision. - The umpire can give a boundary (either a 6 or a 4). - In case the umpire's judgement is that a boundary was not probable, only runs scored by running between the wickets will be granted to the batting team.

3.9 Boundary definition (obstacles)

the boundary will be considered a part of the boundary. - Shots gone out through the gate on the off side will be considered a boundary.

3.10 Wall bounce rule

4 even if the ball never touches the ground.

3.11 Side-ground exit

a single run without strike rotation regardless of whether the shot would have cleared the straight boundary later.

3.12 Batting regulations

wickets fall or the allotted overs are completed.

3.13 Ball choice & retrieval protocol

personnel at the gates. - If a ball is lost due to negligence (failure to station gatekeepers or failure to immediately retrieve it), the batting team must pay 300 to replace the ball and will incur a 1,000 fine. - Bringing replacement balls from side courts is a reward of 300 per ball.


4. Draft, Contracts & Transfers

4.1 Draft structure

then Gold, then Silver**. - Managers represent their own team's slot and are never auctioned.

4.2 Base prices & credits

TierBase PriceDraft Credits
Platinum3,0003
Gold2,0002
Silver1,0001

4.3 Incomplete squads

will be granted a designated period to negotiate trades with other managers. - If still unsuccessful, the Administration will seize control of the team and execute trades to finalize the squad.

4.4 Admin leveling

to level the playing field (recorded with an audit comment).

4.5 Transfer windows

Player transfers and mutual contracts are valid only if registered with the Administration and are restricted exclusively to two phases: 1. Pre-season: From the conclusion of the draft until the first match is played. 2. Mid-season: After the 6th match concludes, until the start of the 7th match.

4.6 Transfer tier constraints

Player transfers are permitted with a maximum difference of one tier: - Platinum players may be traded for Platinum or Gold players. - Gold players may be traded for Platinum, Gold, or Silver players. - Silver players may be traded for Gold or Silver players.


5. Forfeits & Walkovers

5.1 Strict prohibition

exhausting substitution options, or refusing to play) are strictly prohibited as they disrupt the season schedule and the league's match-by-match economy.

5.2 Match result & standings

Net Run Rate (NRR) penalty (calculated as if they batted their full overs and scored 0). - The non-offending team is awarded a default Win (2 points).

5.3 Financial penalty

deducted directly from their liquid cash.

5.4 Credit withholding

credit** for that specific fixture. - The non-offending team and the rest of the league will receive their match credits as normal.

5.5 Kela Protocol trigger

and gives the Administration immediate grounds to trigger the Kela Protocol.


6. The Economy & Virtual Currency

6.1 Wallet structure

auctions, wagers, trades, vault locks) and Locked Capital (funds secured in the Vault).

6.2 Season 3 funding

repeated. - Teams will operate strictly on carry-over wallets.

6.3 Match credit

finalized match. - This serves as the economy's heartbeat, rewarding the entire league regardless of who played in the fixture.

6.4 Squad-cost levy

number of active teams) is calculated and deducted from the wallets of any teams that recorded zero expenditure during the auction.

6.5 Sponsored posts

promotional post (trash talk permitted per the code of conduct).


7. The Vault

7.1 Yield & terms

match**, strictly capped at the total number of matches in the season (12).

7.2 Restrictions

withdrawals are entirely prohibited.

7.3 Operational modes (switchable anytime)

deposited directly into Liquid Cash.

7.4 Auto mode

each yield release so funds earn interest, keeping cash spendable for wagers as long as possible. - Accounts linked to a player run manual by default but can be toggled to auto by admins. - Auto accounts can still stake wagers.


8. Wagers (Prediction Markets)

8.1 Market structure

initial capital from Liquid Cash.

8.2 Odds calibration

average becomes the official market probability. - Fair odds are calculated as: Fair Odds = 100 ÷ Probability. - Sides are independent, and odds do not shift to balance pools.

8.3 Payout procedures & House rake

automatically. - Surplus funds in the losing pool post-payout are retained by the House as a rake. - Should a winning outcome receive zero bets, the market terminates, and the House retains the aggregate pot (no refunds).

8.4 Integrity & veto power

enter the next draft. - Match-fixing carries zero tolerance, and markets may be frozen mid-event if integrity is compromised.


9. Review System & Umpiring

9.1 The Anti-Kela Protocol (Technical Review)

To prevent on-field disputes, teams are granted 1 Technical Review per match to consult the "Bench": - If the Umpire's decision is NOT overturned, the review is expended. - If the decision IS overturned, the review is saved, and the umpiring manager is penalized with a 250 fine deducted directly from their match reward.

9.2 Umpiring quotas & rewards

umpires.


10. Disciplinary Code & Penalties

Offense / RequirementFine / Penalty
Missed Umpiring Quota1,500 charged at season end
Forfeits / Walkovers2,000 fine for Manager + Credit loss for players
Failure to Substitute1,000 fine for teams with <4 available players
Overturned Technical Review250 deducted from the umpiring manager's match reward
Field Invasion50 deducted directly from the oppressor's account per incident
Foul Language100 paid directly to the abused player, umpire, or manager
Lost Ball (Negligence)300 (replacement cost) + 1,000 fine for the batting team
False Claims of AuthorityHeavily fineable depending on severity
Disrespect to AdministrationFined appropriately based on offense severity

Unforeseen scenarios

Administration will decide the appropriate action for the situation and formally add the ruling to the rulebook.

The Kela Protocol

Administration retains the absolute authority to strip a Manager of their team authority and transfer operational control directly to the team's active players.


Section-C Cricket League · Season 3 · Official Documentation · August 2026